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This update is the first release of our new Mantle renderer, and we will continue to provide more tuning for different types of configurations in future updates. The end result is that game performance is improved in virtually all scenarios in Battlefield 4 on both Windows 7 and Windows 8 when running with Mantle! We’ve also been able to streamline and optimize some of the GPU workload. The biggest performance gains can be seen when the game is bottlenecked by the CPU which can be quite common even on high-end machines and this was main goal to improve on with Mantle. Mantle is a new low-level graphics API that we’ve been working very closely with AMD on over the last 2 years and it is a major change & improvement to how we are able to program & use modern GPUs in order to get the most out of them.īattlefield 4 on PC is already quite heavily optimized using DirectX 11 and DirectX 11.1, but with Mantle we are able to go even further: we’ve significantly reduced CPU cost in our rendering, efficiently parallelized it over multiple CPU cores and reduced overhead in many areas. My name is Johan Andersson and I’m one of the Technical Directors in the Frostbite team and I have something very exciting to share with all Battlefield players: the latest Battlefield 4 update on PC includes the long-awaited new renderer in Frostbite that is using AMD’s Mantle. In this blog post, the Technical Director for Frostbite details this exciting new step for the Battlefield series. With this first release of Mantle, you can expect performance increases in the game if you have the hardware to support it. The new game update for Battlefield 4 brings the Mantle renderer that DICE has developed in conjunction with AMD.